Digital Projects

In 2013 I began to teach myself digital modeling and production methods in an effort to more directly address some of my conceptual interests, in particular, global increases in the digitally facilitated exchange of information, the proliferation of digital objects of all kinds, and the difficulties of both conceptualizing and navigating digital “spaces.”

For this work, I use the 3d modeling program Zbrush to produce works in both two and three dimensions through a variety of methods including conventional and 3d printing, CNC machining, and casting.